cv

Basics

Name Nefeli Andreou
Label Applied Scientist
Email nefeliandreou@outlook.com
Phone +49 1525 2822 620
Url https://nefeliandreou.github.io/
Summary My research interests span the fields of computer vision (2D and 3D), computer graphics and deep learning. In particular, I am interested in applications of multi-modal generative AI and Virtual Humans.

Work

Education

  • 2020 - 2023

    Nicosia, Cyprus

    PhD
    University of Cyprus, CY
    Computer Science
    • Visual Computing
    • Computer Graphics
    • Object Oriented Programming
  • 2019 - 2020

    Bath, England

    MSc
    University of Bath, UK
    Data Science
    • Applied Data Science
    • Machine Learning
    • Deep Learning
    • Reinforcement Learning
    • Statistics
  • 2016 - 2019

    Bath, England

    BSc
    University of Bath, UK
    Mathematics
    • Probability and Statistics
    • Mathematical Methods
    • Optimal Control
    • Mathematical Biology
    • Operational Research

Awards

  • 2019
    The Bath Award
    University of Bath
    The Bath Award gives students the chance to showcase to potential employers the skills they have developed through a range of extra-curricular activities including volunteering, paid work and mentoring.

Publications

  • 2024
    LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds
    Eurographics CLIWEG Workshop
    Creating believable virtual crowds, controllable by high-level prompts, is essential to creators for trading-off authoring freedom and simulation quality. The flexibility and familiarity of natural language in particular, motivates the use of text to guide the generation process. Capturing the essence of textually described crowd movements in the form of meaningful and usable parameters, is challenging due to the lack of paired ground truth data, and inherent ambiguity between the two modalities. In this work, we leverage a pretrained Large Language Model (LLM) to create pseudo-pairs of text and behaviour labels. We train a variational auto-encoder (VAE) on the synthetic dataset, constraining the latent space into interpretable behaviour parameters by incorporating a latent label loss. To showcase our model’s capabilities, we deploy a survey where humans provide textual descriptions of real crowd datasets. We demonstrate that our model is able to parameterise unseen sentences and produce novel behaviours, capturing the essence of the given sentence; our behaviour space is compatible with simulator parameters, enabling the generation of plausible crowds (text-to-crowds). Also, we conduct feasibility experiments exhibiting the potential of the output text embeddings in the premise of full sentence generation from a behaviour profile.
  • 2022
    Pose Representations for Deep Skeletal Animation.
    Computer Graphics Forum
    In this work, we address the fundamental problem of finding a robust pose representation for motion, suitable for deep skeletal animation, one that can better constrain poses and faithfully capture nuances correlated with skeletal characteristics. We propose a novel representation based on dual quaternions and show experimentally superior results in terms of training convergence and perceived realism of generated motions.
  • 2021
    Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing.
    Eurographics Association
    In this paper, we have designed and developed a virtual dance museum. The users can view and interact with the archived data using advanced 3D character visualization in three ways: via an online 3D virtual environment; in virtual reality using headset; and in augmented reality, where the 3D characters can co-inhabit the real world.

Languages

Greek
Native speaker
English
Fluent
German
Basic

Interests

Computer Vision
Generative AI
Multimodal Learning
Virtual Humans