cv
Basics
Name | Nefeli Andreou |
Label | Applied Scientist |
nefeliandreou@outlook.com | |
Phone | +49 1525 2822 620 |
Url | https://nefeliandreou.github.io/ |
Summary | My research interests span the fields of computer vision (2D and 3D), computer graphics and deep learning. In particular, I am interested in applications of multi-modal generative AI and Virtual Humans. |
Work
- 2023.10 - 2024.04
- 2022.09 - 2023.01
- 2021.09 - 2022.01
- 2020.09 - 2023.09
Research Associate
University of Cyprus, CY
Stylised 3D Human Motion Synthesis and Control - ITN CLIPE Project.
- 2018.10 - 2019.01
Education
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2020 - 2023 Nicosia, Cyprus
PhD
University of Cyprus, CY
Computer Science
- Visual Computing
- Computer Graphics
- Object Oriented Programming
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2019 - 2020 Bath, England
MSc
University of Bath, UK
Data Science
- Applied Data Science
- Machine Learning
- Deep Learning
- Reinforcement Learning
- Statistics
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2016 - 2019 Bath, England
BSc
University of Bath, UK
Mathematics
- Probability and Statistics
- Mathematical Methods
- Optimal Control
- Mathematical Biology
- Operational Research
Awards
- 2019
The Bath Award
University of Bath
The Bath Award gives students the chance to showcase to potential employers the skills they have developed through a range of extra-curricular activities including volunteering, paid work and mentoring.
Publications
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2024 LexiCrowd: A Learning Paradigm towards Text to Behaviour Parameters for Crowds
Eurographics CLIWEG Workshop
Creating believable virtual crowds, controllable by high-level prompts, is essential to creators for trading-off authoring freedom and simulation quality. The flexibility and familiarity of natural language in particular, motivates the use of text to guide the generation process. Capturing the essence of textually described crowd movements in the form of meaningful and usable parameters, is challenging due to the lack of paired ground truth data, and inherent ambiguity between the two modalities. In this work, we leverage a pretrained Large Language Model (LLM) to create pseudo-pairs of text and behaviour labels. We train a variational auto-encoder (VAE) on the synthetic dataset, constraining the latent space into interpretable behaviour parameters by incorporating a latent label loss. To showcase our model’s capabilities, we deploy a survey where humans provide textual descriptions of real crowd datasets. We demonstrate that our model is able to parameterise unseen sentences and produce novel behaviours, capturing the essence of the given sentence; our behaviour space is compatible with simulator parameters, enabling the generation of plausible crowds (text-to-crowds). Also, we conduct feasibility experiments exhibiting the potential of the output text embeddings in the premise of full sentence generation from a behaviour profile.
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2022 Pose Representations for Deep Skeletal Animation.
Computer Graphics Forum
In this work, we address the fundamental problem of finding a robust pose representation for motion, suitable for deep skeletal animation, one that can better constrain poses and faithfully capture nuances correlated with skeletal characteristics. We propose a novel representation based on dual quaternions and show experimentally superior results in terms of training convergence and perceived realism of generated motions.
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2021 Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing.
Eurographics Association
In this paper, we have designed and developed a virtual dance museum. The users can view and interact with the archived data using advanced 3D character visualization in three ways: via an online 3D virtual environment; in virtual reality using headset; and in augmented reality, where the 3D characters can co-inhabit the real world.
Languages
Greek | |
Native speaker |
English | |
Fluent |
German | |
Basic |
Interests
Computer Vision |
Generative AI |
Multimodal Learning |
Virtual Humans |